Showing posts with label --Art works--. Show all posts
Showing posts with label --Art works--. Show all posts
Thursday, January 28, 2016
Wednesday, September 9, 2015
Friday, September 4, 2015
Friday, June 26, 2015
Monday, June 15, 2015
jugal bandi (fusion)
While surfing the net, my eyes got stuck on some nice photography shot by an Awsome photographer Sampsel Preston. The big deal was not his portrait but the subjects. He captured the images of those Artists who are always in my inspiration list. Now I can click on their image to see their works. That's cool.
I picked a photo of Karla Otiz an awesome digital and traditional artist and modified (or destroyed) in a cartoony way.
Here is the reference.
I picked a photo of Karla Otiz an awesome digital and traditional artist and modified (or destroyed) in a cartoony way.
Here is the reference.
Wednesday, May 6, 2015
Thursday, March 26, 2015
Monday, March 16, 2015
Friday, March 6, 2015
Friday, February 27, 2015
Wednesday, January 21, 2015
Tuesday, January 20, 2015
Friday, January 16, 2015
Tuesday, January 13, 2015
Sunday, January 11, 2015
Friday, January 9, 2015
Wednesday, July 9, 2014
SwampFly
A couple of month ago, one of my game has been launched called "SwampFly". I designed and executed it with the great help of my friends 'HugeHop'. I would say, the game play is not new new, but I tried to make it much more 'artistic' without loosing the addiction factor and thrill. It is available in Android, iTunes, Windows and This is the 'first Indian Game' launched in Amazon Fire TV =)
Saturday, March 15, 2014
Oh.. You like designs more?
As I mentioned in my previous post, I am trying to put my works together in a Showreel. It is hard to pick good once from my last 4 years of work which are scattered around my disk. I think it will be cruel if I force anybody to watch my showreel full, especially if he prefers designs over animation. So I decided to be kind to them (lol) and posting main designs here. For the animation lovers, I am working hard on my reel!
Keep your mouse wheel rolling (y)
Keep your mouse wheel rolling (y)
Game character designing
""ICONS""
The Magic word in Gaming industry is 'OPTIMIZATION'. The key to make your games easily playable is to use optimized assets. As I was from Animation Industry I had a tendency to make thinks more detailed. More details means more weight. It was challenging to design something appealing with minimum details. The rule was simple - It should be small, but readable very well. Don't use details or fancy effects but make it beautiful. Sounds irony eh? But I hope I did it. Check the pigeon how sexy she is ;-)
Realistic Character painting
I asked by my friend to design and paint a realistic mafia girl character recently. Since I started my career I dealt with stylized characters hence I don't have any experience like that. Also, in animation, we have an unwritten rule, that if you are animating; do what a camera cannot do. If anybody needs a super realistic character, why should he waste his time painting her or him and take a photo rather. Anyway, I did it first time such a painting and guess what, it turned well (I know you can do it much better than this, but this was my first attempt bro) . Still I love stylized art lol =)
I took 3 to 4 hours for this and I used many photos as reference mainly - Viper from Kill Bill.
Wednesday, February 13, 2013
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